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Visual Project

Sandpit 2: Digital Vulnerabilities

In July 2021, SPRITE+ hosted its second virtual sandpit focused on 'digital vulnerabilities', which is one of our four challenge themes. Over the course of 5 sessions, spread over 3 weeks, participants formed teams and created projects, which explore digital vulnerabilities from multi-disciplinary and stakeholder perspectives.

FiVu: Using Design Fiction to Identify Future Vulnerabilities in Bio-IOT

This project explores using creative fiction – stories, fantasy and speculation – to help software developers and product owners to identify threats and vulnerabilities in the field of BIO-IOT.

Revealing Young Learners’ Mental Models of Online Sludge

This project aims to reveal young learners’ existing mental models of dark patterns, and to design an intervention grounded in and informed by these mental models

Footprints to emissions: Exploring near-future digital vulnerabilities with creative methodologies

Building on innovative developments within speculative design, this project explores how probe-based methods can elicit reactions and reflections about current and near-future vulnerabilities from digital emissions

Buy Now Pay Later in the UK: Current and emergent digital vulnerabilities

This research explores the different digital vulnerabilities of BNPL products in terms of the consumer vulnerabilities and organisational vulnerabilities

First RespondXR: Digital vulnerability of immersive training for first responders

The project explores the socio-technical challenges posed by the adoption of XR technology, providing the foundations for further research on the safe, secure, and ethical use of immersive training technology for enhancing the response of policing in England.

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